GIGA'09
From semanticweb.org
| GIGA'09 | |
|---|---|
General Intelligence in Game-Playing Agents
| |
| Subevent of | IJCAI2009 |
| Start | July 13th 2009 (iCal) |
| End | July 13th 2009 |
| Homepage: | Homepage |
| Location | |
| City: | Pasadena |
| Country: | USA |
| Important dates | |
| Papers due: | March 11th 2009 |
| Submissions due: | March 11th 2009 |
| Notification: | April 17th 2009 |
| Camera ready due: | May 08th 2009 |
General Intelligence in Game-Playing Agents (GIGA'09)
General Information
Artificial Intelligence (AI) researchers have for decades worked on building game-playing agents capable of matching wits with the strongest humans in the world, resulting in several success stories for games like e.g. chess and checkers. The success of such systems has been for a part due to years of relentless knowledge-engineering effort on behalf of the program developers, manually adding application-dependent knowledge to their game-playing agents. Also, the various algorithmic enhancements used are often highly tailored towards the game at hand.