Gedankenspiel

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  1. Syntax is similar to the MediaWiki syntax
  2. Every page is a "concept"
  3. Triples are generated by wiki-links with types (so called "properties"). Hence, the links of a page define the properties of the concept.
  4. Categories (class like concepts) are concepts too (and thus editable wiki-pages)
  5. Categories allow inheritance of properties to their instances. I currently use "default-value"-semantics but monotonous inheritance may be possible too though.
  6. Properties are concepts (and hence editable wiki-pages)
  7. It's possible to define transitive properties and properties which can reference multiple values.
  8. Every concept has a name
  9. The name of a concept can be ambiguous. If it is, this ambiguity can get resolved by providing context.
  10. A context is a set of property/value-Pairs.
  11. The range of a property influences the generation of context.
  12. Gedankenspiel can cope with incomplete definitions to some degree. It can deduce for example, that a yet undefined but used concept is a category, if it is used as one.
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